Archive of Danny Cummins

has written 2 articles on The Gothic Imagination.

I am currently researching a PhD in video games and their evolution through the other media and cultural elements which they touch and which have had an undeniable impact upon their form and development. I am looking to trace how aspects such as the gothic, multiculturalism, mythology and narratology have served as a vast wellspring of conceptual resources to the video game. Ultimately I wish to use this research to look at where video games are headed in their evolution towards a greater and richer media technology and cultural practice. With the accelerated rate of this medium compared to others, I am also interested in the creative and productive side of video game production and would like to use my research to benefit this. My interests in the literary extend through the gothic and science fiction as well as the graphic novel.

Gothic Games Part 1 – Clive Barker’s Undying Thumbnail

Gothic Games Part 1 – Clive Barker’s Undying

Posted by Danny Cummins on September 19, 2011 in Blog, Reviews tagged with , , , , , , , , ,

My aim with this series is to draw attention to some of the best examples of ‘gothic gaming’ produced over the years. Whilst video games have become a universally recognised academic field, there is still a considerable gap between their current circulation and the cultural space held by other forms of media such as books and films. In the first part of what I hope will be an interesting and informative series, I will be examining Clive Barker’s Undying, arguably one of strongest examples of gothic adaptation yet seen in video gaming. Undying was one of the first games to use the first person perspective to connect players’ experience directly to the world of the game, boasting one of the most immersive and atmospheric representations of ‘period horror’ story-telling yet conceived in a video game.